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24h time, mirrored, first rounds group elimination. Very tiny, very clean.
[ $ P R I Z E _ I N C L U D E D $ ]
> ! ! T E A M _ E D I T I O N ! ! <
Every couple of months I intend to shoot another season, if you have some good map with <70 tiles, please share. Good luck.
someone might fill innumerable worlds with the seven treasures and give all away in gifts of alms, but if any good man or any good woman awakens the thought of Enlightenment and takes even only four lines from this Discourse, reciting, using, receiving, retaining and spreading them abroad and explaining them for the benefit of others, it will be far more meritorious. Now in what manner may he explain them to others? By detachment from appearances-abiding in Real Truth. -So I tell you-Thus shall you think of all this fleeting world:A star at dawn, a bubble in a stream;A flash of lightening in a summer cloud,A flickering lamp, a phantom, and a dream.
/peace/
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ROUND-ROBIN SYSTEM:
The participants are organized by group of 4, 3 or 2 teams.
You play 1 game against each team in your group.
In a group of 4, you play 6 games per round.
In a group of 3, 4 games per round.
In a group of 2, 2 games per round.
Based on the number of teams at the quarter or semi finals, the tournament switches to single-elimination system.
For these last rounds, there are 2 games per round: 1 normal game and 1 mirrored game where races and positions are switched.
All games are RATED & mirrored.
DRAW:
The draw is made at RANDOM. The games are created automatically with RANDOM race.
It is forbidden for a team to register with multiple accounts.
We automatically cancel the registration of inactive players.
TURN & ROUND DURATION:
All games are created with 1 day time limit per turn except for the 1st turn which has 1 day time limit.
Each round of the tournament has a maximum of 45 days.
For unfinished games at the end of a round, we compare the statistics of the same number of turns for each team, the winner is the one who has
1. | Captured the highest number of bases |
2. | The highest total value of killed units |
Otherwise, the game is a draw. |
If a player surrenders or is removed from the game for inactivity, his team will immediately lose.
ROUND EXTENSION:
Rounds can be automatically prolonged by participants with the chat-command #needtime maximum 3 times for 48 hours each. If additional time is needed, players can contact the tourney manager with a personal message at least 48 hours before the round ends.
POINT SYSTEM:
Each game gives points based on the outcome.
Win | = 3 points. |
Draw | = 1 point. |
Loss | = 0 point. |
The team who has the most points in the group advances to the next round.
When 2 or more teams have the same number of points at the end of a round, the winner is the one who has
1. | The least number of rounds for all the WON games |
| | = rounds for all games. |
| | = rounds for WON games |
2. | The highest total value of killed units for all games |
Otherwise, the winner is randomly chosen but that should never happen unless the participants did not make any move.
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