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RACES
 
  SAPIENS  KHRALEANS  TITANS   
 

UNITS
 
  SAPIENS
  marine
engineer
mecha ii
marauder
bopper
tank
helicopter
battery
destroyer
fuze
submarine

  KHRALEANS
  underling
infector
infected marine
swarmer
borfly
garuda
pinzer
wyrm
leviathan
salamander
kraken

  TITANS
  mecha
assimilator
cyber underling
speeder
guardian
eclipse
plasma tank
walker
hydronaut
mantisse
skimmer
 
 
 
MECHA II
 
  Mecha II Cost: 0 credits.
Type: ground light
Re-programmed by Engineers, this unit has improved mobility, defense and strength against Ground Light and Ground Heavy units. It can also teleport to any area visible to your army, except bases.
 
 
 
Mecha II
sapiens
     
Cost 0 credits.
Type     ground light
 
Mobility
Moves per turn 1
surface 8
underground 0
after attack 0
 
Vision 3
Vision under. 0
 
Repair points 1
 
 
Attack strength versus  
Ground light 7
Ground heavy 4
Aerial 4
Aquatic 2
Amphibian 7
Attack range 1  
Attack range under. N/A  
Resurface bonus 0
Attack Underwater units penalty -100
Defense strength 8
Defense strength under. 0
 
Attack after move YES  
 
Teleport YES  
 
 
 
 
 

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